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	<title>Comments on: Release and branching strategies</title>
	<link>http://tech.puredanger.com/2008/06/03/release-and-branching-strategies/</link>
	<description>Alex Miller's technical blog</description>
	<pubDate>Thu, 08 Jan 2009 22:29:29 +0000</pubDate>
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		<title>by: Alex</title>
		<link>http://tech.puredanger.com/2008/06/03/release-and-branching-strategies/#comment-104496</link>
		<pubDate>Thu, 30 Oct 2008 15:02:19 +0000</pubDate>
		<guid>http://tech.puredanger.com/2008/06/03/release-and-branching-strategies/#comment-104496</guid>
					<description>@Paul, I agree with you but this is actually orthogonal to the process of branching for version management.  Project/feature branches can happen in any place in the diagrams above between release points.</description>
		<content:encoded><![CDATA[<p>@Paul, I agree with you but this is actually orthogonal to the process of branching for version management.  Project/feature branches can happen in any place in the diagrams above between release points.
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		<title>by: Paul Ayres</title>
		<link>http://tech.puredanger.com/2008/06/03/release-and-branching-strategies/#comment-104482</link>
		<pubDate>Thu, 30 Oct 2008 14:06:55 +0000</pubDate>
		<guid>http://tech.puredanger.com/2008/06/03/release-and-branching-strategies/#comment-104482</guid>
					<description>My take on best practise with regards to branching:

the main branch (or trunk) should be a stable reflection of production.  where possible new projects should start off of the main branch and branch their work off on to a project branch.  When the project is complete the new changes get merged back to the main branch (assuming that they went live).</description>
		<content:encoded><![CDATA[<p>My take on best practise with regards to branching:</p>
<p>the main branch (or trunk) should be a stable reflection of production.  where possible new projects should start off of the main branch and branch their work off on to a project branch.  When the project is complete the new changes get merged back to the main branch (assuming that they went live).
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		<title>by: Clint Shank</title>
		<link>http://tech.puredanger.com/2008/06/03/release-and-branching-strategies/#comment-53739</link>
		<pubDate>Fri, 06 Jun 2008 15:12:43 +0000</pubDate>
		<guid>http://tech.puredanger.com/2008/06/03/release-and-branching-strategies/#comment-53739</guid>
					<description>Alex,

Have you looked at &lt;a href=&quot;http://www.cmcrossroads.com/bradapp/acme/branching/&quot; rel=&quot;nofollow&quot;&gt;Streamed Lines: Branching Patterns for Parallel Software Development&lt;/a&gt;?  There's some pretty good information in there.</description>
		<content:encoded><![CDATA[<p>Alex,</p>
<p>Have you looked at <a href="http://www.cmcrossroads.com/bradapp/acme/branching/" rel="nofollow">Streamed Lines: Branching Patterns for Parallel Software Development</a>?  There&#8217;s some pretty good information in there.
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		<title>by: Eric Danker</title>
		<link>http://tech.puredanger.com/2008/06/03/release-and-branching-strategies/#comment-53345</link>
		<pubDate>Thu, 05 Jun 2008 02:06:31 +0000</pubDate>
		<guid>http://tech.puredanger.com/2008/06/03/release-and-branching-strategies/#comment-53345</guid>
					<description>In regards to your last paragraph, I would be interested in learning more in a future post about the cumulative patches.  That was a pretty sweet feature of the Metamatrix Server.</description>
		<content:encoded><![CDATA[<p>In regards to your last paragraph, I would be interested in learning more in a future post about the cumulative patches.  That was a pretty sweet feature of the Metamatrix Server.
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		<title>by: Alex</title>
		<link>http://tech.puredanger.com/2008/06/03/release-and-branching-strategies/#comment-53291</link>
		<pubDate>Wed, 04 Jun 2008 21:47:40 +0000</pubDate>
		<guid>http://tech.puredanger.com/2008/06/03/release-and-branching-strategies/#comment-53291</guid>
					<description>Yeah, I think the 1.0.0 tag on trunk is morally equivalent - but if your release closeout takes a while, it's useful to branch early so some of the team can forge ahead. Depends on the situation.

I think the single line works till you get to a certain point of growth, then it's not enough.  Terracotta for example has grown to a point where we have a bunch of people in production and they need controlled release-specific patching, which is a natural evolution point.</description>
		<content:encoded><![CDATA[<p>Yeah, I think the 1.0.0 tag on trunk is morally equivalent - but if your release closeout takes a while, it&#8217;s useful to branch early so some of the team can forge ahead. Depends on the situation.</p>
<p>I think the single line works till you get to a certain point of growth, then it&#8217;s not enough.  Terracotta for example has grown to a point where we have a bunch of people in production and they need controlled release-specific patching, which is a natural evolution point.
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